Yes, one might name a few MINOR complaints: about discrepancies in the lighting imports (which result in inconsistent lighting quality); lack of gamma correction; other aspects being overly animated while some lacking in animation; background music drowning out the characters' voices, etcetera etcetera etcetera...
BUT I found myself totally engrossed.
What surprised me about Metanoia, though, is that it didn't just concentrate on the game world or the addiction itself. Don't get me wrong. Its premise isn't exactly original. Players suddenly falling into real life comatose because of an unknown virus that attacks the game world smacks of .hack//, a series of Japanese RPGs for the Sony Playstation 2. (For those who aren't into gaming, but want to understand what I'm talking about, you can refer to the preceding anime series, .hack//SIGN.) What makes Metanoia such a riveting watch -- certainly over the dialogue-heavy .hack//SIGN -- is how the concept was localized.
Sure, a good chunk of the movie is set in the game world, but the significance of real-world games to child development are also incorporated. I suddenly found myself transported back to my pre-video game days of patintero, jolens and habulan. Heck, I was even reminded of the way our neighbors' dogs would chase me down the street as I biked with one leg (the other would always be held up just to avoid being bitten).
To think, only yesterday I was lamenting how the Mexicans are already working on projects such as Tron: Legacy while we Filipinos are still venerating shallow comedies... Thank goodness for Metanoia.
So with this, I congratulate our local animators for pulling such a feat off. It's not a perfect production, but it's chock full of entertainment values.
For a more technically detailed review of RPG Metanoia, you can visit my other blog. My BFF Cris Dumlao wrote from an animator's perspective.
Image credits: http://www.therpgmovie.com. Check out the official website for more fun things to do.
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