Miyamoto drew inspiration from dreams and imagination. When he looked at trees, he saw portals and other worlds. This was how he came up with Mario. Zelda, on the other hand, was inspired by memories of his childhood exploits -- he used to explore the forest surrounding his neighborhood -- and his travels to the Kyoto countryside.
Miyamoto proved that being a game designer meant having the ability to tap into your natural surroundings and turning them into fuel for the imagination. This is what I wanted my students to imbibe. Then again, ABMA85 requested a change of scenery, too. They felt like their school building was sucking the creativity out of them. So, like with last year's DGMEDIA batch, I took them to MY learning environment: University of the Philippines, Diliman.
(Photos of me and of the Oblation were taken by Kevin Pineda. The rest I took with Shin-Chan 2.)
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