To Infinity and Beyond. One of the inspiring books that talk about the founding of Pixar
and how multidisciplinarians harnessed their creative will.
Has anyone else ever felt this career identity crisis? I look at our roster of faculty members and it just makes me smile. Daniel Enriquez is a mechanical engineer who teaches 3D. DK Crame also teaches 3D but he is a graduate of Fine Arts. Luna Pagarigan grew up a painter but went into electronic engineering in college; she's now teaching Game Development. Agnes de Vera was a voice major at the UST Conservatory of Music; she's teaching 2D animation. Elvert dela Cruz Bañares was a broadcasting major; he's now teaching all sorts of visual disciplines from photography to video production.
The bottom line is: Regardless of where we came from, we are all multimedia communicators. The processes may be different but the goal is the same. We must be able to communicate our messages effectively through our medium of choice.
Reading Dr. Edwin Earl Catmull's history inspired me yesterday. For those of you who don't know yet, he is currently the president of Pixar and Disney Animation Studios. Here's a summary of his educational background:
- BS Physics, University of Utah (1969)
- BS Computer Science, University of Utah (1969)
- PhD Computer Science, University of Utah (1974)
- New York Institute of Technology Scholar (1974-79)
A screenshot I took of Dr. Catmull from the "Ed Catmull Receives First Pausch Prize" video
found at the Carnegie Mellon University (my dream uni) YouTube site
Enough to make your nose bleed, eh? Thing is, Dr. Catmull had always loved animation. As a child, he had been inspired by Disney's Peter Pan and Pinocchio. He yearned to become a feature film animator someday, coming up with his own animation sequences using flip books. To get into the film industry, however, he tapped into his left brain, calling upon his mathematical abilities to develop programs that would get him recognized in the field of 2D animation and eventually in 3D animation. He gained the attention of George Lucas, who made him the Vice-President of the Computer Graphics Division at Lucasfilm Ltd. This division was later bought by Steve Jobs and Pixar, which was responsible for Toy Story and Finding Nemo, was born. Pixar was acquired by Disney in 2006.
Dr. Catmull's contributions? Let's just say, multimedia artists should thank him for pioneering z-buffering, texture mapping, bicubic patches, anti-aliasing (and refinement of subdivision surfaces), digital image compositing technology...the list is endless.
Awards? He has lots of them:
- Academy Scientific and Technical Award by the Academy of Motion Picture Arts and Sciences for the development of the PhotoRealistic RenderMan
- Academy Scientific and Technical Award for his works (inventions, actually) with Digital Image Compositing
- Oscar for Pixar's RenderMan
- Gordon E. Sawyer Award at the 81st Academy Awards
- Coons Award (this is the highest award to be given in the field of CG)
- Ub Iwerks Award
Let me just share with you the very first video I saw of him. Found it at the Agile Game Development blog. The Economist's U.S. Technology Correspondent Martin Giles asked, "What makes a creative company? Will Pixar reveal its secrets?"
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