To add even more to Murphy's power, the video file that I was supposed to show got corrupted and I had to search for a new one. And because Trillanes was a moron, it took me quite a while to get home and get down to business. That is, to fix corrupted files and to convert files from PSP to Mac from Mac to PC. When I finally found a very rare replacement video file, I nearly cried as I saw the estimated time of arrival (ETA) indicate 2 days. I mean, I didn't have 2 friggin' days! The workshop would start in 8 hours! No matter how long or how hard I stared at the ETA, it would just play between 2 days and 1 day 17 hours.
I went back upstairs, closed my eyes and prayed. When I pray, I don't usually ask because I usually give thanks. But this was one of those desperate times when I really had to ask. I went back down at 6AM and the ETA had changed from 2 days to 2 hours. Because of that, I was 30 minutes late for the workshop. Still, I considered it a miracle and I just want to thank God for it.
The nervousness didn't dissipate during the presentation, but I was backing my girls all the way. They had no time to draw properly, or design properly, but they all managed to make the best of their logic. When the girls started giving their testimonies, I was happy to hear that the documentary I showed had them really engrossed (I did see it on their faces while they were watching the film). To think I nearly didn't get the chance to show them that! (God, you are the best!)
I was also told that this may have been IBM-EXITE's shortest workshop, but it had delivered the most output. Meoh said that he has read the feedback and they were pretty good. I'm still nervous, though. I have no idea if I had ruined the game development experience for these kids or not. Questions like, "Did I overdo it?" kept running in my head. The only good sign I can see was the fact that a group of those girls came to me after the workshop and asked for my contact details.
In any case, it was generally a happy day. Except...
Well...certain misinformation came about and I'd like to make it clear: We do develop games from scratch in the Philippines. This has already been proven by Anino Entertainment and the rising popularity of multimedia programming in BPO. And I think the ABMA43 students, who had taken Python-Maya under me in Game Authoring 2, will object to hearing that we only customize pre-existing games. I nearly tortured them to death when I had them make 3D assets from scratch and make them run via Python codes. Python is not a pre-existing game, but a programming language commonly used in game development.
This wrong information actually bothered me for quite some time, especially as I had just given the girls a financial projection of how well we're gonna do in BPO by the year 2010. I suppose the source of the information didn't mean anything bad, since she came from a popular gaming company herself. It's just that with most gaming companies here in the Philippines are licensing and customizing games from Korea, it's easy to believe that the rest of the industry are doing the same.
SIDE NOTE: I left the girls with a token piece of information that I had found valuable when I was taking entrance exams. As I had explained to them, my high school life was filled with daydreams. You wouldn't even guess now that I had hated math and science back then because I really hated studying. I only memorized one simple mathematical formula: The Pythagorean Theorem. You can derive nearly all mathematical equations from this...yes, even that dreaded quadratic equation. You can use it for physics, trigonometry, analytical geometry. Name it. For statistics, on the other hand...as long as you know how percentiles work, you're basically set. Heck, I remember solving matrices with that.
COMMENTS from the old blog:
zappa1one wrote on Dec 2, '07
KELAN NANGYARI 'TO??
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